fokisuperior.blogg.se

Pikuniku dance
Pikuniku dance












pikuniku dance

They can move through walls, but as long as you keep rolling you should keep far enough ahead of them to not have any trouble. In the last section, you don't have to deal with any more toasters, but you will have three pieces of toast that spawn and follow you to the end. Head right to the last set of toasters, and when the first toast settles back in the toaster, jump across and use the swing anchor to swing up to the ledge on the right hand side. Wait for the toast to settle in the two hopping toasters to the right, before dropping down to the right. When you get to the top, wait for the first ceiling toaster to settle, and immediately roll under the cascading toasters to avoid the fast shooting toast. Time your way up the three ledges you can stand directly in the middle of each ledge and still avoid the toast, so again, take your time and time each jump with the toast returning to the toasters. You can wait on the platform and still avoid the toast by staying crouched. Hop over the next two toasters with the raised platform in between. Hop over the first four toasters along the ground - while rolling, the toast from the two toasters on the ceiling shouldn't be able to hit you. Hopping over the toasters when the toast has just returned is the safest bet. Remember to roll, as the lower profile will make it a lot easier to avoid the toast as it passes between toasters. In this section, toast is going to hop between toasters.

pikuniku dance pikuniku dance

You will come to a drop with two toasters fall down one side as the toaster on the opposite side shoots toast. You will come to five cascading toasters as soon as the first toast returns, just keep jumping through. You need to do this in one go, as you can't avoid the toast that spits out on the ledge to the left.

pikuniku dance

As soon as the toast starts returning to the toaster on the ledge, jump from the top of the ramp at the bottom to the ledge on the left, and immediately up to the ledge on the right. When you reach the next two toasters, you will need to time jumping up the ledges with the toaster on the ledge. Hop over the next three toasters when the pieces of toast have returned to the toaster you can wait between each toaster to time your jumps, so no rush. To start with, head right and hop over the first toaster. I find that rolling is your best option through most of this area, as this allows you to duck under some of the toast, and the hop you make from releasing is just enough to get you over a lot of the toasters quick enough to avoid colliding with the toast. Your objective is to get to the end, while avoiding toast that mostly spits out from various placed toasters. It is a lot more forgiving the obstacles are a lot easier, and the checkpoints are far closer together. Kick the toaster on the left, and then talk to the demonic toast. Continue left up the bridge and enter the house with the community board out the front. For simplicity (and to make it easier to align your playthrough with this guide), I am going to subtract one from the coins counter total that is, instead of being at (37/70), you will now be at (36/69).Įquip the sunglasses and exit the shop. This does not subtract from the seventy you need for Cresus, so you will now always be one ahead of the counter shown on screen. The sunglasses will cost you one gold coin. Kick the bridge down to your left, to rescue the villager. Jump across to the next cog and rotate the last platform around until you can use it to reach the ledge directly above you. Grab the coin (35/70) above the top cog and jump across to the platform on your right. If you have trouble getting above the top cog, try pushing against it from the side while rolling this gives you better traction. Jump onto the next cog, and jump directly up to the cog above it. Rotate the cog until the lower platform rotates enough to let you pass under it. Jump onto the first cog and collect the two coins (34/70) directly above you. Cogs can be rotated using direct force - you can stand on the edge of one to spin it, but they also respond to being hit from the bottom or side. You will reach your first villager you are supposed to continue by using the cogs to rotate the platforms to create a path up to the top. Continue across the river and up the hill, collecting another coin (32/70) as you go. Jump over the three stumps, collecting the three coins (31/70).














Pikuniku dance